package
{
	import flash.display.Sprite;
	import flash.display.StageDisplayState;
	import flash.events.KeyboardEvent;
	
	public class RiverChallenge extends Sprite
	{
		public function RiverChallenge()
		{
			stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
			stage.addEventListener(KeyboardEvent.KEY_DOWN,game.onKeyPressed);
		}
	}
}